Each week for the rest of May we’re going to look at some of our upcoming new and improved courses. In addition to our usual development of brand new courses, we’ve all been working on updating and revising some of our older online courses. Over the last six months, I’ve had the opportunity to work with two facilitators to revise two of our online courses: Classroom Management and Merging Educational Goals and Interactive Multimedia Projects.
Revising courses is part of our continuous improvement process. I’ve never designed a course that I think is perfect; I don’t actually think it’s possible to have a “perfect” course. Something can always be improved. Taking several months to work on these courses is our chance to push them to be even better than they were.
One thing I discovered is that these two courses required very different approaches to revision. For one course, no significant changes in content or organization were required; for the other course, a significant amount of reorganization and new content was required. One revision was like painting every room in a house and replacing the furniture; the other revision was more like stripping the house down to the frame and completely rebuilding it.
Classroom Management Changes
CM will have basically the same content after the revision as before it. The module organization is the same as it was, although some modules have fewer topics now. No new strategies were added; the participant feedback on the strategies has been very positive, so we didn’t want to change that. During the revision, we focused on two main areas of improvement: activities and research.
Activities
Many participants used the words “repetitive” and “busy work” to describe this course in their evaluations. Others complained that the work was too easy or a waste of time. We addressed these complaints by removing a number of lower level activities. Some activities were replaced with work that was more appropriate to a graduate-level course, but we also significantly trimmed the total number of activities.
We also worked to improve the quality of the activities. The original online course only included one scenario-based activity; the revised course includes four. These activities will give participants an opportunity to apply the principles and strategies of the course in a realistic situation. We also revised the group projects to be more collaborative (another common complaint from students). The revised group activities also take advantage of the wiki, a tool that wasn’t available in Blackboard for the original version of the course. Rather than having so many assignments in the forums (in Blackboard, this course had over 40 discussions), some reflection activities will use the blog as a personal learning journal. All told, nearly every activity in the entire course will benefit from at least minimal improvements.
Research
In the face-to-face version of the course, the research is an appendix at the end of the binder. In the original online version, that entire research appendix was placed in Module 1. Rather than bombarding students with research before it’s useful to them, the research is now integrated throughout the course. Research on motivation, for example, appears only in the module where motivation is covered and where participants can actually use the information. Participants will also need to use the research more in the revised course; a number of activities now ask students to cite research supporting their decisions.
Each research section has been reorganized and includes key points that highlight the main conclusions of the research presented. The research has been formatted for easy reading and skimming online. (If you’re interested in the research on how people read online, check out the F-Shaped Pattern and other articles on Writing for the Web by Jakob Nielsen.)
Merging Educational Goals and Interactive Multimedia Projects Changes
Classroom management doesn’t change nearly as quickly as any content related to technology, and that’s a big reason why the approach we used for CM didn’t work with this course. The last few years have seen an explosion of new tools for creating multimedia online, many of them free. These tools open up wonderful new possibilities for using multimedia in the classroom, and updating this course gave us the opportunity to explore these new tools.
The inclusion of new tools meant replacing a lot of the content from the original version of the course. Some content, like the explanation of storyboarding as part of the project planning process, was retained, but almost all of the activities are new. The previous textbook has been replaced with a new book: Reinventing Project-Based Learning: Your Field Guide to Real-World Projects in the Digital Age.
Because so much of the course has changed, we’re treating this almost as a new course: we’ll conduct a field test in June and then not offer it again until January 2010 to allow time this fall for revisions based on the field test feedback. With so many new activities, I’m sure that some things won’t work right the first time. Fortunately, the continuous improvement process gives us a way to try new things while still having a chance to change later.
To give you just a small taste of the new online multimedia tools covered in the revised course, here’s one of the examples I created for the course. We really focused on real-world project-based learning, and I wanted an example that showed how students could use multimedia to communicate about issues that matter to them. (If you’re reading this post in email or an RSS reader, you may need to visit our blog to see the animated movie below.)
Don’t be fooled by how complicated this looks; this tool requires no programming skills. You pick your characters and setting, type your script, and xtranormal does the rest. They call it “text-to-movie.” The whole thing took me about an hour to complete, half of which I spent writing the script. (Although I did spend another 30 minutes researching hunger facts, but that doesn’t count.) With only a free account you don’t have as many choices for characters and settings, but I can see many ways to use this tool in education even without paying.
I think our participants will find the revised courses more engaging, usable, and relevant. I’m looking forward to hearing from all you facilitators when you teach these courses.


This looks like a great addition and it’s free! I plan to check it out so I can add it to my resource list for the on-site MEGA class too!
Kris – I totally agree with you that Xtranormal looks like a great tool. I can’t wait to see if we have access from school – my students would love to make an animated video. The cool thing is that the tool can be used in all curricular areas.
Sarah
I think these free online tools would be great for the face-to-face courses. I know it can be a problem to go to different college partners and not know what software may or may not be loaded on the computers. With the online tools, you can create multimedia from anywhere (as long as it isn’t blocked by the filters).
You might also want to check out two of the other tools covered in the course: VoiceThread and Animoto. Like xtranormal, both of these have free accounts with more features if you pay. Animoto is only $30 a year for unlimited full-length videos though, so the price is very reasonable.
Have fun playing with these new tools! I think you’ll really enjoy them.
I love the multimedia ideas. It sounds like the improvements are meaningful and will make for a more updated course.
Looks exciting! I have used voicethread and animoto in my classes and the students love them! Are Photostory and Goanimate.com included? They are also user friendly, free and alot of fun.
Pat, thanks for the kind words. We were aiming for substantive changes that would truly improve and update the course.
Debbie, neither Photostory or GoAnimate is covered. There’s so many tools that it would be impossible to go over all of them. Photostory in particular poses several problems. First, it’s Windows only, and we have a number of students on Macs. Second, it’s not free, so participants would have to purchase the software to use it for the course. Obviously, GoAnimate doesn’t have either of those issues since it’s a free online tool; we just had to make some decisions about limiting the number of tools to something reasonable for the course.
Fascinating way to add a virtual aspect to our courses.
I think the changes to the Classroom Management course sound excellent. I like the idea of more scenarios-based assignments to give practice using the strategies and principles from the course. Changes to group work were needed too and I am happy to hear that that was addressed. I am looking forward to seeing the new course!
Wow! I’m so happy with all the comments on this post. Thank you everyone for coming out and sharing your thoughts and observations.
Joan, I think the scenario activities turned out really well. Mindy Lower was the facilitator who I collaborated with, and she did a great job coming up with realistic problems to solve.
Wow,
There are a lot of exciting things happening. I recently took the Multi-Media Projects course and found it very relevant despite the changes in technology. It’s simply a well-written course. I can’t wait to see the revisions. I do understand the constant need to update, though. I teach CIT in a public school setting and have to update my curriculum yearly.
I’m a big fan of the xtranormal site, and we’re fighting to get that unblocked in our district.
Good stuff…
[...] experience teaching multiple PLS online courses, made her a terrific Subject Matter Expert for the revision of our Classroom Management course. Mindy made revising this course very easy for me; she stayed right on schedule through the entire [...]
[...] Merging Educational Goals and Interactive Multimedia Projects was revised earlier this year, a major project was woven through a number of the modules. This allows students to have more time [...]